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Computational Media: Videogame Design and Development


CIS 250
Spring 2017
Section: 01  
Crosslisting: FILM 250, COMP 350
Certificates: Environmental Studies, Informatics and Modeling
Course Cluster: Service-Learning

This course examines the interplay of art and science in the development of contemporary video games using "game tool" applications to achieve a variety of purposes. It combines a detailed understanding of computational media, including legal and commercial aspects, with hands-on experience in the creative process. There will be discussions with invited industry leaders in various subject areas. Students will have the opportunity to work as part of development teams and create working prototypes to understand the challenges and rewards of producing video games in a professional context.
Credit: 1.5 Gen Ed Area Dept: NSM MATH
Course Format: Lecture / DiscussionGrading Mode: Graded
Level: UGRD Prerequisites: None
Fulfills a Major Requirement for: (COMP)(IDEA-MN)(NS&B)
Past Enrollment Probability: Not Available

Last Updated on SEP-19-2017
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